What’s in our cards?
Today began with index cards. Here at SeeThrough, we love index cards – whenever we hit a point where the world around us appears to be descending into chaos, Paul throws a stack of various coloured...
View ArticleThe second day of the second project, and worries of second-project slump
So it’s day 2 of this run, and so far it’s been good. And that, in a nutshell, is the problem. There’s a phenomenon called “second project slump” (or the Second-system effect), whereby a project team,...
View ArticleSeeThrough Does Ludum Dare 23
Starting tomorrow at 11am, SeeThrough Studios is going to be partaking in that crazy thing known as Ludum Dare. As far as I know so far, we’ll be having three teams: David and Thomas are each doing...
View ArticlePrototype Fortnight: Rhythm Combat
Hey, I’m David, and I’m one of the interns at SeeThrough Studios. I selected a rhythm based game as the first of my ‘Prototype Fortnight’ prototypes. When we were brainstorming ideas, rhythm was an...
View ArticleInfinite Runners and Roguelike-likes…
Hey I’m David, designer for Team 1, and I’m here to take you through the initial thought process of our game. Way back in a time long ago (about two weeks before Iron Dev started), Tom (our programmer)...
View ArticleChanging particles: 21 improvements we’ve made to Particulars
Particulars has undergone a lot of change lately. If you’ve already bought the alpha, you should receive an email informing you of the new version. If not, you can grab it here. Some of the changes are...
View ArticleWe need a new normal
Today Anita Sarkeesian put out a tweet noting that the XboxOne demo at E3 failed to feature any games with a female protagonist. A bunch of people on twitter sent horrible @replies which Anita...
View ArticleA Particular Vision: What I want Particulars (and all our games) to do
Last night, I was having drinks with a couple of devs after an IGDA Sydney event (a panel about games and narrative which was quite excellent). These devs had played the current build of Particulars,...
View ArticleFlatland: Fallen Angle: Free For All Edition: Out: Now!
That’s right: Flatland is free. Again. As part of our Greenlight/Alpha campaign for Particulars, we’ve put together a special package to show people what it is that we do. Of course, YOU probably...
View ArticleGamification: How do we know our players are learning?
Chloe is a writer and general admin monkey in the SeeThrough office. Recently Paul and I had a meeting with a physics educator from the University of Sydney to discuss the educational elements we are...
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