Quantcast
Channel: SeeThrough Studios » Uncategorized
Browsing latest articles
Browse All 10 View Live

Image may be NSFW.
Clik here to view.

What’s in our cards?

Today began with index cards. Here at SeeThrough, we love index cards – whenever we hit a point where the world around us appears to be descending into chaos, Paul throws a stack of various coloured...

View Article



Image may be NSFW.
Clik here to view.

The second day of the second project, and worries of second-project slump

So it’s day 2 of this run, and so far it’s been good. And that, in a nutshell, is the problem. There’s a phenomenon called “second project slump” (or the Second-system effect), whereby a project team,...

View Article

SeeThrough Does Ludum Dare 23

Starting tomorrow at 11am, SeeThrough Studios is going to be partaking in that crazy thing known as Ludum Dare. As far as I know so far, we’ll be having three teams: David and Thomas are each doing...

View Article

Image may be NSFW.
Clik here to view.

Prototype Fortnight: Rhythm Combat

Hey, I’m David, and I’m one of the interns at SeeThrough Studios. I selected a rhythm based game as the first of my ‘Prototype Fortnight’ prototypes. When we were brainstorming ideas, rhythm was an...

View Article

Image may be NSFW.
Clik here to view.

Infinite Runners and Roguelike-likes…

Hey I’m David, designer for Team 1, and I’m here to take you through the initial thought process of our game. Way back in a time long ago (about two weeks before Iron Dev started), Tom (our programmer)...

View Article


Image may be NSFW.
Clik here to view.

Changing particles: 21 improvements we’ve made to Particulars

Particulars has undergone a lot of change lately. If you’ve already bought the alpha, you should receive an email informing you of the new version. If not, you can grab it here. Some of the changes are...

View Article

We need a new normal

Today Anita Sarkeesian put out a tweet noting that the XboxOne demo at E3 failed to feature any games with a female protagonist. A bunch of people on twitter sent horrible @replies which Anita...

View Article

Image may be NSFW.
Clik here to view.

A Particular Vision: What I want Particulars (and all our games) to do

Last night, I was having drinks with a couple of devs after an IGDA Sydney event (a panel about games and narrative which was quite excellent). These devs had played the current build of Particulars,...

View Article


Flatland: Fallen Angle: Free For All Edition: Out: Now!

That’s right: Flatland is free. Again. As part of our Greenlight/Alpha campaign for Particulars, we’ve put together a special package to show people what it is that we do. Of course, YOU probably...

View Article


Gamification: How do we know our players are learning?

Chloe is a writer and general admin monkey in the SeeThrough office. Recently Paul and I had a meeting with a physics educator from the University of Sydney to discuss the educational elements we are...

View Article
Browsing latest articles
Browse All 10 View Live




Latest Images